This is just the beginning of an idea, but as I dig deep into the IndieWeb and think about social media, Silicon Valley’s entry into education, critical technical practice, and other words that I will try to come back and find good links for later, I’m having a little brainstorm.
Information literacy curricula tend to focus, from what I’ve seen, on consuming information and evaluating the information other people produce: is this a reliable source? What’s the purpose and audience of this communication?
But as libraries transition from having consumption as their central purpose to places where creation takes centerstage and consumption primarily serves creation, we need to teach youth to think about other things. Who is going to own the content they create? Who can see it? What rights do they have as creators and artists? What benefits accrue to them from the different possible ways they might share their work? If we’re looking to create a generation that makes stuff, we need to ask them to think about the impact of the stuff they’re making as well as the amount of control they have over that impact.
Again, it’s a little brainstorm that I wanted to just jot down, but I hope to come back with more thoughts on this later.Also on: