Posts in "Links"

🔖 Gee, J. (2005). Semiotic social spaces and affinity spaces: From the age of mythology to today’s schools. In D. Barton & K. Tusting (Eds.), Beyond communities of practice: Language, power, and social context (pp. 214–232).

Much of what Gee has to say here is similar to what he said in his book in 2004. He adds here the designation “semiotic social space” to name the types of spaces he described in his book. He emphasizes that generators create signs that make up the content of the game. These signs can be viewed as internal, the original content itself and its design, or external, the individual and social practices surrounding the content and how people “organise their thoughts, beliefs, values, actions and social interactions in relation to the signs made available” in the content (p. 219).

🔖🎮 Read The Nintendo Switch Gave Me Back My Video Games by Mark Serrels (Kotaku AU)

Yes, this.

When my son was a tiny thing, I could strap him into his carrier and wear him to sleep as I sunk hours into Dragon Age Inquisition or Final Fantasy XV. But as he’s gotten more mobile, that’s stopped being an option. The Switch solves this problem beautifully. I can play as he naps and stay at his side. If I wake up early, I can play. I think it will take me forever to beat Breath of the Wild but that’s fine.

I love the Switch.