Notes
Current wishlist: everything at this shop, which bills itself as “Goth Mom Central,” but most especially the Strange and Unusual hat, which I desperately want to obtain before I go wander in hot hot hot ATL & DC in June. [Image: woman wearing a black wide-brimmed straw hat with the words STRANGE & UNUSUAL embroidered on it in white text, all caps.]
It’s not noon yet and I’ve had a phone meeting and talked with my insurance agent, so probably I deserve a delicious sandwich and also your admiration? I’m a grown up, is what I’m saying.
Because I was a child when it started, I just started watching 90210 for the first time and I’m baffled that AO3 only has ONE Brandon Walsh/Dylan McKay story. Baffled, I say! What even are you, Internet?
I found this article because I wanted to read romance novels again. I decided to check out the Romance Writers of America website. I noted several announcements in their news section that started to ping my kerfuffle-dar: they’re hiring a DEI consultant (which honestly would be a great idea for most organizations but based on my observations, organizations only do this after an incident), there have been changes in their board membership, special statements from award nominees withdrawing themselves from consideration… So I decided to hunt down the origin of it all and found this handy summary. That summary pointed me to this article, which I found especially interesting because a lot of it centers on my local RWA chapter, which I have been adjacent to in a couple of ways, though never a member.
It’s a great piece because it illuminates the way institutional racism touches an industry, how people can do antiracist work in their own area of expertise, and also serves as a list of authors to check out and books to read.
And now if you’ll excuse me, I’m going to go track down some books about BIPOC & LGBTQ people that definitely have happy endings. And then I’m going to read them.
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I’ve been solo parenting for almost a week and we’re currently at Defcon Watching “How Far I’ll Go” DisneyMusicVEVO over & over. Single parents, I salute you.
đ Ito, M., Martin, C., Pfister, R. C., Rafalow, M. H., Salen, K., & Wortman, A. (2019). Affinity Online: How Connection and Shared Interest Fuel Learning. New York: NYU Press.
Ito et al describe the ways in which online affinity networks can be conducive to Connected Learning, explicating an updated model of Connected Learning in the process. This book is the output of the Leveling Up study; it is a collaboratively authored text identifying themes that were shared across multiple ethnographic studies in a variety of online affinity network contexts.
Connected learning âboth describes a form of meaningful and opportunity-enhancing learning and guides design and policies that expand access to this form of learningâ (p. 3).
It âis centered on young peopleâs interest-driven learning and is agnostic as to the types of relationships and institutions that can support this learningâ (p. 3).
Some of the questions they seek to answer:
âHow do relationships and networks provide social support, information, and connections to opportunity?... What kinds of relationships and networks support connected learning? Can online affinity networks help develop social capital, learning, and opportunity?...what kinds of additional relationships and supports do young people need to connect their learning in affinity networks to academic, civic, and career opportunities?â (p. 4)âWhy do some young people go online primarily to hang out with existing peers and to browse entertaining YouTube videos, while others dive into online tutorials, courses, and communities of interest that drive more specialized forms of âgeeking outâ and social organizing? What role can educators, parents, peers, and the developers of online resources play in shaping these dynamics? What kinds of institutional practices, policies, and infrastructures can build stronger connections between youth interests and sites of opportunity, particularly for less privileged groups? What kinds of cultural barriers and assumptions inhibit or facilitate the building of these connections?â (p. 7-8)
How do online affinity networks connect to educational, career, and civic opportunity?
While educational technology (âedtechâ), and especially specific edtech tools, have both proponents and detractors, their approaches fail to consider that âTechnologies and techniquesâŚ. Take on different characteristics depending on the cultural and social settings they are embedded inâ (p. 6). Without attention to the cultural and social environment, new technologies âtend to amplify existing inequityâ (p. 6).
â...access to social, cultural, and economic capital, not access to technology, is what broadens opportunity.â (p. 6) (emphasis original)
A history of this work: The Macarthur Foundationâs Digital Media and Learning Initiative funded research conducted by, among others, members of the Connected Learning Research Network.
One of these projects was the Digital Youth Project. Fieldwork for this project was undertaken in 2006 - 2007, when âteens were flocking to MySpace⌠YouTube was just taking off⌠before the mobile internet and texting had taken hold in the United Statesâ (p. 8).
The output of that project was the book Hanging Out, Messing Around, and Geeking Out: Kids Living and Learning with New Media (Ito et al 2009). The model described in that book was designed to describe how children and teens interact with new media, but âwas not designed to directly inform educational practice or designâ (p. 9).
Affinity Online is an output of the Leveling Up project, another project of the CLRN. Contrasting with HOMAGO, Affinity Online is explicitly designed to inform âthe design and deployment of learning technologies and related programsâ (p. 10). The project came about because â…large-scale adoption of new media created an imperative to investigate the potential connections between young peopleâs online activities and meaningful opportunities in education, civic institutions, and careersâ (p. 10).
âCritique of existing practices is necessary but not sufficient; we believe that those of us practicing ethnography and social science also have a role to play in presenting alternatives.â (p. 10)
METHODS
This text provides a âcross-case analysis of in-depth qualitative research in networked settingsâ (p. 12), specifically âa variety of affinity networks that make use of online spacesâ (p. 13). Data collection methods include âquestionnaires, surveys, semistructured interviews, observation, and content analysis of media, profiles, videos, and other online artifactsâ (p. 13).
Networks were chosen by seeking out âexamples of practices already existing in communities that can be spread and scaled to address systemic problemsâ (p. 14), an approach from the public health field called âpositive devianceâ (Pascale, Sternin, and Sternin 2010).
FINDINGS
Ito et al identify common characteristics of online affinity networks that support connected learning:
- Strongly shared culture and practices
- Varied ways of contributing
- High standards
- Effective ways of providing feedback and help (p. 17)
â…an interest cannot be separated from its culture, people, and places.â (p. 18)
âConnected learning is not limited⌠to a particular pedagogical approach⌠the focus is on building relational, practical, and conceptual connections across settings and experiences, centered on learning interests and affinities.â (p. 19)â…connected learning is more appropriately conceived of as the growth of a network of connections than as a linear pathway or an internalization of skills and knowledgeâ (p. 21)
âTransformative and resilient forms of learning are embedded in a web of social relations, meaningful projects, and shared activities with which a learner feels a sense of affinityâ (p. 166)
âWe see connected learning not as a journey of individual development that is transferrable across different settings that a person moves through, but as building stronger, more resilient and diverse social, cultural, and institutional relationships through timeâ (p. 167)
This idea of network-building as opposed to pathway-traversing is similar to the contrast Martin (2012) draws between traditional, linear models of information literacy and her new, more networked model of information literacy. It also has implications for people who are trying to identify pathways to connected learning, such as Bender & Peppler (2019). Should people asking questions like Bender & Pepplerâs be investigating networks rather than pathways?
KEY FINDING: Online affinity networks rarely overlap with school or local networks or career networks.
âBuilding these connections requires concrete forms of sponsorship, translation, and brokering in order t oconnect interests to opportunity.â (p. 167-168)
âWhen we consider the resources and supports that young people need to connect their interests to their opportunity, equity becomes of critical concern.â (p. 168) Youth need programs and mentors with social capital to broker connections; if brokering is treated as a market-driven process, this exacerbates inequity.
âThe responsibility of providing mentorship, brokering, and connection bulilding to link youth interests to opportunity is a collective one and cannot be shouldered only by families, nor only by schools and other public educational insitiututions. It entails a broader cultural shift toward recognizing the new learning dynamics of a networked era, paying more attention to learning and equity in online communities and platforms, and providing more educational supports in both formal and informal learning environments.â (p. 169
Barriers to âhaving a shared understanding and public agenda for how the adult world can harness online affinity networks for educational opportunity and equityâ (p. 171) include the Digital Culture Generation Gap and Compartmentalized Social Networks.
Re: the Digital Culture Generation gap - âlack of understanding and visibility around what digital youth culture is aboutâ (p. 172) and âcultural values and negative stereotypesâ - e.g. gaming and fandom in particular are stereotyped as addicitvie and frivolous, respectively.
Re: Compartmentalized Social Netowrks - âonline affinity networks can support bonding social captiial, but they have few avenues for bridging social capital between onlien relationships and local ones, limiting connections to academic, career, and civic opportunityâ (p. 173).
Design Principles for creating Connected Learning Environments/Experiences:
Shared culture and purpose
- âPurpose-driven participationâ (p. 174)
- âDiverse forms of contribution and participationâ (p. 175)
- âCommunity-driven ways of recognizing status and quality of workâ (p. 175)
âIn learning environments that are less interest-driven [esp. Schools], it is more challenging to develop this sense of shared community values, culture, and purposeâ (p. 176). Schools tend to foster this more in extracurriculars and electives. These activities offer a potential site of connection between online affinity networks and local networks.
Project-based and production-centered
- âCompetitions, creative production, and civic engagementâ (p. 178)
Openly networked
- Getting rid of disposable assignments
- Opportunities to communicate and collaborate
Bender, S., & Peppler, K. (2019). Connected learning ecologies as an emerging opportunity through Cosplay. Comunicar, 27(58), 31â40.
Bender and Peppler analyze case studies of two cosplayers âwho benefited from well-developed connected learning ecologiesâ to identify themes that might be useful in designing connected learning environments. They identified the following themes: ârelationships with and sponsorship by caring others; unique pathways that start with a difficult challenge; economic opportunities related to cosplay; and comparisons with formal school experiences.â
Martin, Crystle A. âInformation Literacy in Interest-Driven Learning Communities: Navigating the Sea of Information of an Online Affinity Space.â The University of Wisconsin-Madison, 2012. search.proquest.com/docview/1…
Martin investigates âthe information literacy practices that take place in the constellation of information, which is the in-game and out-of-game information resources of the massively multiplayer (MMO) game World of Warcraft (WoW).â (p. i) She uses information horizon maps and an analysis of âcommunity curated resources like knowledge compendiumsâ and âforums and chat logsâ (p. i) to explore these practices. Martin developed a new coding framework for information literacy based on the literature and used this framework to code chat data.
RQs: What are the forms of information literacy practices engaged in by participants in an online affinity space? SubRQ1. How do players situatie themselves within the constellation of information available around their affinity space? SubRQ2. How are information literacy processes practiced in the community? SubRQ3. Does collective intelligence happen in these affinity spaces? (p. 106)
From her data, Martin generates a new framework of information literacy. She finds that âat any level these affinity spaces encourage collaborative information literacy practicesâ (p. 108).
Martin’s study assumes âthat people can have individualized information literacy practices that they use to help them successfully fulfill their information needsâ (p. 108). This contrasts âthe traditional perspective that everyone needs to be taught to utilize the same strict structure of information literacyâ (p. 108).
âInformation literacy is more than a set of skills or abilities. It is the practices individuals use and how these individuals situate themselves towards the information available to them. However, it is also the practices of groups of people in a community that encompasses cultural norms, discourses, and implemented practices. In short, information literacy is a way of being in the world.â (p. 109)
Martin points out that previous research on and standards for information literacy were developed for institutional settings, keeping a division between academic information literacy and everyday life information behavior.
This is only the second study to look at information literacy in an affinity space; Martin & Steinkuehler 2010 is the first.
Martin points out âlimitation in scope and research methodologgy within the field of information literacyâ (p. 19): There is an overwhelming number of standards. Most are expertise-based rather than evidence-based. â…separation of imposed and self-determined information-seeking makes little senseâ (p. 20) as the same skills and abilities can be used for both, as well as the line between work and play not always being clear.
Martin aggregated âinformation literacy definitions to determine overlap as well as to create a stronger definition from each contributionâ (p. 62-63) and thatâs how she generated her codes.
She illustrates this aggregate as a âlinear and solitary processâ (p. 66) but points out that âin affinity spaces with synchronous and asynchronous communication, peer-produced resources, and frequently changing content, these spaces are neither linear nor solitaryâ (p. 66)
The standard model âpresumes dissemination as the end productâ (p. 68-69).
Martin proposes a new model, based on Martin and Steinkuehler (2010):
The major differences in this model are that it shows the complexity that can occur during information seeking, it can take collective and collaborative information literacy practices into account, and it shifts the focus of the information literacy model from ending with dissemination to ending with using information for a specific purpose, that is to satisfy the personâs information need.â (p. 71-2)
The phases in the standard model can be grouped: recognizing the information need, developing a strategy for finding information, finding the information, and creating a product with the information. (p. 68) Martinâs new phases can be grouped as: recognizing the need, input, evaluation, and output (p. 74).
âThe division of information literacy by the process in which the intellectual work is undertaken represents information literacy as a cognitive process instead of a skills-based system that essentially lays out a checklist.â (p. 75)
Diagram on p. 76
After using this new model to generate codes and analyze chat logs and forums, Martin proposes a refined version of the model based on her data.
NEW CODING SCHEME p. 84
ItĹ, M., Baumer, S., Bittanti, M., Boyd, D., Cody, R., Stephenson, B. H., ⌠Tripp, L. (2009). Hanging out, messing around, and geeking out : kids living and learning with new media. Cambridge, MA: MIT Press.
Ito and colleagues take an ecological approach to youth new media practice, looking for both commonalities and diversity, seeking to describe youthâs practices and how they affect âthe dynamics of youth-adult negotiation over literacy, learning, and authoritative knowledgeâ (p. 2). They report on âa three-year ethnographic investigation of youth new media practiceâ (p. 2). They consider how these practices fit into social and cultural worlds and how they are meaningful in youthâs everyday lives. They take a sociology-of-youth-and-childhood approach, considering youth as social actors who can impact culture. Youth are both consumers and producers. The practices Ito and colleagues examine occur in social or recreational contexts rather than instructional contexts.
Ito and colleagues analyze their data around four concepts: âgenres of participation,â ânetworked publics,â âpeer-based learning,â and ânew media literacyâ (p. 14). Genres of participation include friendship-driven participation (âhanging outâ) and interest-driven participation (âgeeking outâ). A third genre, âmessing around,â bridges the other two. Youth transition between the three genres. âNetworked publicsâ captures the socially- and technologically-mediated nature of youth spaces. Peer-based learning is reciprocal and not hierarchical, occuring in spaces where adults do not have authority. Ito and colleagues describe but do not prescribe new media literacies.
Having described youth practices, Ito and colleagues offer âpotential sites of adult participation and intervention in youth practicesâ (p. 341). They suggest that adults and youth need to develop âa shared sense of what counts as valuable learning and positive sociabilityâ (p. 343) and share equal contributions of interest and expertise.
Ito and colleagues point out that educators are often cut off from adult leaders in interest groups, and that it would benefit youth if these two groups coordinated their efforts. They emphasize that educators must provide youth with the tools they need to participate in these practices, and recognize that this may require access to content that is more social or recreational than âserious.â Learning environments and pedagogical interventions should be designed with the social, technical, and cultural support youth need in mind.
âIn many ways, the crucial ingredient in youth engagement and successful adult intervention in these spaces seems to be a stance of mutual respect and reciprocity, where youth expertise, autonomy, and initiative are valuedâ (p. 350). Ito and colleagues conclude by imagining the goal of education to be not preparing youth for jobs and careers, but instead guiding them toward participation in public life by sharing the responsibility for education between schools and a âdistributed network of people and institutionsâ (p. 352).
This morning I told my son, “Mommy used to be a teacher. Did you know that?” He said, “No. But now you’re a parent!” (I didn’t tell him that some people are both.)
TFW someone cites a forthcoming book that you know will be key in your research and you can’t find anything else about it…
Me: I just want an in-depth explanation of how the Connected Learning model is different than it was in 2013 that gives me more details than the CL Alliance website does.
This book: Hi.