Posts in "Notes"

To distract me from my current “The world is a garbage fire” emotional spiral, here’s a bunch of labels I’m okay with, woo-woo or otherwise.

  • Type A-
  • Obliger
  • Cancer
  • 4
  • INFJ
  • Projector & my voice values: enthusiasm, helpfulness, transparency & my signature strengths: humor, love, creativity, love of learning, curiosity

📚 Gee, J. P. (2004). Situated Language and Learning : A Critique of Traditional Schooling. London, United Kingdom: Routledge.

Gee introduces the concept of affinity spaces in this book, pointing out that popular culture is ahead of schools in the construction of “specially designed spaces (physical and virtual) constructed to resource people tied together, not primarily via shared culture, gender, race, or class, but by a shared interest or endeavor” (2004, p. 4). He argues that “people learn best when their learning is part of a highly motivated engagement with social practices which they value” (Gee, 2004, p. 77) and offers affinity spaces as an example of a space that facilitates this kind of engagement.

Gee contrasts affinity spaces with communities of practice as proposed by Lave and Wenger (1991), arguing that defining a community implies labeling a group of people, including determining “which people are in and which are out of the group, how far they are in or out, and when they are in and out” (Gee, 2004, p. 78). Talking about spaces instead of communities removes this concern of membership; people who are present in a space may or may not be part of a community.

Gee identifies some key components of any space, not just an affinity space: content, generators, content organization, interactional organization, and portals. Content is what the space is “about,” and is provided by content generators. Gee uses the example of a video game, which generates a variety of content (words, images, etc.). The space is then organized in two different ways: content is organized by the designers, whereas interaction is organized by the people interacting with the space, in how they “organize their thoughts, beliefs, values, actions, and social actions” (Gee, 2004, p. 81) in relationship to the content. This interaction creates a set of social practices and typical identities present in the space. The content necessarily influences the interaction, but interaction can also influence content. For example, with a video game, player reactions to the game may influence future updates to the game. Finally, Gee defines portals as “anything that gives access to the content and to ways of interacting with that content, by oneself or with other people” (Gee, 2004, p. 81). In Gee’s video game example, this could be the game itself, but it could also be fan websites related to the game. Portals can become generators, “if they allow people to add to content or change the content other generators have generated” (Gee, 2004, p. 82). A video game website might include additional maps that players can download and use to play the game or offer recordings of gameplay to serve as tutorials or entertainment. A generator can also be a portal; for the video game example, the game disc or files both offer the content and can be used to interact with the content.

Gee builds on this description of a space to describe “affinity spaces,” a particular type of space that young people today experience often. The “affinity” to which Gee refers is not primarily for the other people in the space, but for “the endeavor or interest around which the space is organized” (Gee, 2004, p. 84). He defines an affinity space as a space that has a number of features:

“Common endeavor, not race, class, gender, or disability, is primary” (Gee, 2004, p. 85). People in the affinity space relate to each other based on common interests, while attributes such as race, class, gender, and disability may be used strategically if people choose.
“Newbies and masters and everyone else share common space” (Gee, 2004, p. 85). People with varying skill levels and depth of interest share a single space, getting different things out of the space in accordance with their own purposes.
“Some portals are strong generators” (Gee, 2004, p. 85). People can create new content related to the original content and share it in the space.
“Content organization is transformed by interactional organization”(Gee, 2004, p. 85). Creators of the original content modify it based on the interactions of the people in the space.
“Both intensive and extensive knowledge are encouraged” (Gee, 2004, p. 85). Specialized knowledge in a particular area is encouraged (intensive knowledge), but the space also encourages people to develop a broad range of less specialized knowledge (extensive knowledge).
“Both individual and distributed knowledge are encouraged”  (Gee, 2004, p. 86). People are encouraged to store knowledge in their own heads, but also to use knowledge stored elsewhere, including in other people, materials, or devices, using a network of people and information to access knowledge.
“Dispersed knowledge is encouraged” (Gee, 2004, p. 86). One portal in the space encourages people to leverage knowledge gained from other portals or other spaces.
“Tacit knowledge is encouraged and honored” (Gee, 2004, p. 86). People can use knowledge that they have built up “but may not be able to explicate fully in words” (Gee, 2004, p. 86) in the space.
“There are many different forms and routes to participation” (Gee, 2004, p. 87). People can participate in different ways and at different levels.
“There are lots of different routes to status” (Gee, 2004, p. 87). People can gain status by being good at different things or participating in different activities.
“Leadership is porous and leaders are resources” (Gee, 2004, p. 87). No one is the boss of anyone else; people can lead by being designers, providing resources, or teaching others how to operate in the space. “They don’t and can’t order people around or create rigid, unchanging, and impregnable hierarchies” (Gee, 2004, p. 87).

Gee argues that as young people encounter more and more affinity spaces, they see a “vision of learning, affiliation, and identity” that is more powerful than what they see in school (Gee, 2004, p. 89).

Gee, J. P. (2004). Situated Language and Learning : A Critique of Traditional Schooling. London, UNITED KINGDOM: Routledge.

Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. ; New York: Cambridge University Press.

Me, to my colleagues: I could really use a tote bag for the flight home. Y’all think I’ll be able to find a tote bag at this librarian conference? #alaac19

Austin Kleon talks about daily blogging as being related to the ideas of stock and flow, and I think that really gets at what you’re talking about here. I love thinking about it this way, the way little ideas become big ones and how much easier it is to iterate, flesh out, and track our own thinking when everything is in one place.

Current wishlist: everything at this shop, which bills itself as “Goth Mom Central,” but most especially the Strange and Unusual hat, which I desperately want to obtain before I go wander in hot hot hot ATL & DC in June. [Image: woman wearing a black wide-brimmed straw hat with the words STRANGE & UNUSUAL embroidered on it in white text, all caps.]

It’s not noon yet and I’ve had a phone meeting and talked with my insurance agent, so probably I deserve a delicious sandwich and also your admiration? I’m a grown up, is what I’m saying.

Because I was a child when it started, I just started watching 90210 for the first time and I’m baffled that AO3 only has ONE Brandon Walsh/Dylan McKay story. Baffled, I say! What even are you, Internet?

I found this article because I wanted to read romance novels again. I decided to check out the Romance Writers of America website. I noted several announcements in their news section that started to ping my kerfuffle-dar: they’re hiring a DEI consultant (which honestly would be a great idea for most organizations but based on my observations, organizations only do this after an incident), there have been changes in their board membership, special statements from award nominees withdrawing themselves from consideration… So I decided to hunt down the origin of it all and found this handy summary. That summary pointed me to this article, which I found especially interesting because a lot of it centers on my local RWA chapter, which I have been adjacent to in a couple of ways, though never a member.

It’s a great piece because it illuminates the way institutional racism touches an industry, how people can do antiracist work in their own area of expertise, and also serves as a list of authors to check out and books to read.

And now if you’ll excuse me, I’m going to go track down some books about BIPOC & LGBTQ people that definitely have happy endings. And then I’m going to read them.

 

I’ve been solo parenting for almost a week and we’re currently at Defcon Watching “How Far I’ll Go” DisneyMusicVEVO over & over. Single parents, I salute you.